Video Game Actors’ Strike Could Impact Online Games, Union Warns
The ongoing strike by video game actors, which began on July 26, may soon affect online games if the dispute over generative artificial intelligence (Gen AI) remains unresolved. The union SAG-Aftra, representing around 2,500 performers, has been in contention with game companies over AI’s role in game development, particularly concerning the replication of human performances.
During a recent picket outside Warner Bros’ offices, one of the ten game companies negotiating with SAG-Aftra, the union voiced concerns that the current offers from game developers do not provide adequate protections for performers. According to Duncan Crabtree-Ireland, SAG-Aftra’s chief negotiator, the dispute primarily revolves around how Gen AI is used to replicate human performances without fair compensation.
The strike’s immediate impact on video game production is somewhat limited. Games that began development before September 2023 are exempt from strike action, meaning this year’s major releases, including the highly anticipated Grand Theft Auto 6, are unlikely to be affected. However, Duncan Crabtree-Ireland predicts that “live gaming” titles, such as Fortnite and Apex Legends, which are regularly updated with new content, will experience the strike’s effects sooner.
Despite this, many popular online games were developed before the strike began, and Electronic Arts, which produces several live-service games, has stated it does not expect immediate disruptions. The union has indicated that if the strike extends beyond 60 days, it will include live-service games in its actions.
The core issue of the strike is the use of AI to replicate performances. Generative AI systems, which produce content based on existing data, could potentially duplicate actors’ voices, faces, and bodies without proper compensation. This concern follows a similar dispute that halted Hollywood productions last year, also led by SAG-Aftra.
Stunt performers are particularly worried, as their motion-captured movements could be used to create in-game animations, treated as data rather than performances. Actor Abubakar Salim, known for his role in Assassin’s Creed: Origins, expressed fears about AI replacing human voices and performances. He argues that while AI can augment game development, it cannot replace the human touch essential to quality content.
Crabtree-Ireland emphasizes that SAG-Aftra is not opposed to AI but seeks a “fair and ethical” agreement to ensure performers are not exploited. The union urges for protective measures as AI technology advances rapidly, asserting that other industries have already addressed similar concerns, leaving video game companies increasingly isolated in their stance.
As negotiations continue, the future of video game production and the role of AI in the industry remain uncertain, with the potential for broader impacts on both game development and the performers who bring these games to life.
Technology
UK Considers Social Media Ban for Under-16s Amid Safety Concerns
The UK government is exploring a potential ban on social media for under-16s, according to Technology Secretary Peter Kyle. Speaking on BBC Radio 4’s Today programme, Kyle emphasized that safeguarding children online is a top priority, stating he would “do what it takes” to ensure their safety.
Kyle also announced plans for further research into the effects of technology, including social media and smartphones, on young people. He noted the lack of “firm, peer-reviewed evidence” on the matter and said such data would inform future decisions.
Online Safety Act Enforcement
The announcement coincides with Kyle’s “letter of strategic intent” to Ofcom, the UK’s communications regulator, which will soon gain new enforcement powers under the Online Safety Act (OSA). The OSA, set to take effect in 2024, requires tech companies to take greater responsibility for the content on their platforms, particularly to shield children from harmful material.
Kyle stressed the importance of assertive regulation, calling on Ofcom to fully utilize its authority under the Act. “I just want to make sure that Ofcom knows that government expects them to be used,” he said.
Under the OSA, social media and messaging platforms face steep fines—potentially in the billions—if they fail to comply. Some platforms have already introduced changes, such as Instagram’s new teen accounts and Roblox’s ban on young children messaging others.
Calls for Broader Action
The Molly Rose Foundation, a campaign group advocating for online safety, welcomed Kyle’s efforts but urged the government to strengthen the OSA. “The public and parents back an updated Act that embeds an overarching duty of care on tech firms,” the group posted on social media platform X, calling for swift action from the Prime Minister.
Legal experts have cautioned that banning social media for young people is only part of the solution. Iona Silverman, a lawyer at Freeths, described the measure as “a drop in an ocean-sized problem,” pointing out that teenagers may still find ways to access harmful content. She called for a broader cultural shift and more proactive legislation to address the issue.
Lessons from Australia
The UK’s deliberations come after Australia announced plans to ban social media for children under 16. When asked if the UK would adopt a similar policy, Kyle said, “Everything is on the table,” but stressed the need for evidence-based decisions.
Smartphone Use Under Scrutiny
The debate extends beyond social media to smartphone usage among young people. Parliament is reviewing a private member’s bill addressing digital safety for children, with input from the Healthcare Professionals for Safer Screens group. Founder and GP Rebecca Foljambe highlighted growing concerns among health professionals about smartphone overuse.
While the government has stopped short of banning smartphones in schools, it has issued guidelines to promote effective restrictions. Kyle previously stated that the “battle over phone use in schools had been won.”
Critics, however, continue to call for more decisive action to protect children in an increasingly digital world.
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